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The absolute pinnacle of this defensive micromanagement is the art of kiting.
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When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+The Center Pull
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This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
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If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+Perfecting the center pull takes dozens of attempts.Buildings have a larger aggro radius.Use cheap troops like skeletons for single-target attackers.
+The Ultimate Distraction
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This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+The BaitBest TargetIce GolemMelee swarms, heavy single-hitters, slow-moving bruisersSkeletonsSlow attacking units like the P.E. In case you loved this information and you desire to receive more info concerning [tower rush](https://jobinportugal.com/employer/expeditiebroeikaswereld/) i implore you to visit the web-page. K.K.A or Prince
+Mind Games
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Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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